Download Command & Conquer: Generals – Zero Hour
It’s Zero Hour, and time to unleash the absolute latest in modern weapons technology in a quest to become the world’s most powerful General. In Command & Conquer™ Generals: Zero Hour, the first expansion pack to Command & Conquer Generals, players will wage a global war for control of the modern world and face the ultimate challenge by squaring off against the world’s most elite commanders.
Selecting from a variety of new units and an arsenal of new high-tech weaponry, players will use whatever it takes to remove enemy Generals from power.
Command & Conquer: Generals Zero Hour Free Download
Command & Conquer: Generals Zero Hour Free Download .com. To emerge victorious, even the most experienced C&C Generals’ veteran must discover new tactics and strategies to take full advantage of-and learn to defend against-the world’s most lethal weapons. With the addition of new units, structures, and upgrades-plus enhanced controls, Battle Honors, and a variety of new online features-Command & Conquer Generals Zero Hour gives players the firepower they’ll need for global domination. INCLUDED v1.8 and v1.4 (Zero Hour). Download The Game.
Extract It Using (WinRAR). Install (All In One Run Times / Direct X).
How To Install
Run The Game As (Admin). That’s It (Enjoy 🙂 ). OS: Windows 7, 10. Processor: i5-7200. Memory: 1 GB RAM. Graphics: Nvidia MX150 or equivalent. DirectX: Version 9.0. Storage: 2 GB available space. Dirrect File Downloader (All platforms)[ Direct download link (PC) ].
There are more realistic and imaginative strategy games available, ones far more demanding of a tactical mind and others that offer up an historical challenge whether it be ancient or contemporary. But when it comes to whittling down the hours in the pursuit of pure fun, very few strategy games have been as easygoing or as enjoyable to play as the Command & Conquer series.
For all its overt and senseless stereotyping, those that could stomach the all-too-current backdrop of its faux Desert Storm setting found the same enjoyment in C&C: Generals, the most recent offspring in the near decade-old series.
Command & Conquer: Generals – Zero Hour Screenshots
Picking up from where last year's episode left off, Zero Hour dishes out three mini campaigns for each of the three warring sides. Unsurprisingly. EA has again sexed up current affairs with the USA ferrying humanitarian aid and hunting weapons of mass destruction (which in this game are easy to find), the Chinese fighting terrorist armies, while those opting to command the GLA must regroup and harass their two enemies with sneak attacks and biological weapons.
The levels themselves have moved away from the predominantly Middle Eastern desert locales of the first game and include North Africa, the Mediterranean islands and Western Europe, and while the main campaigns are brief they are no less spectacular than you would expect. Spruced up with in-engine cut-scenes, the game is a feast for the senses with explosions that fill the screen, hordes of troops and tanks that pack the maps and the typical C&C soundtrack of industrial dirge that sets the mood perfectly.
To bolster what would otherwise be a thin expansion, EA has introduced a new single-player mode called Challenge; for all intents and purposes a homage to Street Fighter that has you, as your choice of general, taking on eight other generals one at a time as you attempt to become the mother of all battlefield commanders.
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Each general is an expert in a particular field, with bonuses and special units available depending on their skills.
For example, play as Chinese General Kwai - an expert in armoured warfare - and you can build tanks cheaply and earn powerful bonus abilities, his weakness being that he can't recruit artillery units and aircraft are expensive. Go up against US General Alexander - a specialist in base defence, whose inability to build tanks is offset by EMP missiles and cheaper Particle Cannons - and you've got yourself an interesting battle.
While the new strategies work well, the Al still makes some corking blunders; units often get caught up crossing bridges, while enemy generals always seem to rely on the same routes to attack you time and time again.
Saying that, your troops are more coordinated than they appeared last time around so there are improvements. Of course this wouldn't be much of an expansion pack without some new units and EA has introduced plenty of upgrades and fresh reinforcements for each side.