Command And Conquer Zero Hour W

BR19 September 2003. NA22 September 2003. UK/DE26 September 2003. FR2 October 2003. ES10 October 2003. DE/AT/CH3 March 2005. Intel Pentium 3/AMD Athlon 800 MHz, 128 MB RAM, Windows 98/ME/2000/XP/Vista, 32 MB AGP DirectX 8.1 compatible video card NVIDIA Geforce 2 or ATI Radeon 7500, DirectX 8.1 compatible sound card, 8x CD-ROM/DVD-ROM drive, vanilla Generals. 1 GHz PowerPC G4, 256 MB RAM, Mac OS X 10.2.6, 32 MB video card, DVD-ROM drive. (Mac OS) Recommended: 1.6 GHz Processor, 256+ RAM, 64 MB Video Card, Directx 9c.

Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command & Conquer: Generals, released in 2003. Zero Hour added several new abilities to each side, and a new mode of play called the Generals Challenge, where the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful "boss" general, General Leang.

Regular factions seen in the base game are also available and are updated. The generals system was originally supposed to appear in the base game. Development of the new units was inspired by the development team's experiments with INI editing and combining existing units and weapons to create new ones.[1]. 2Characters2.1USA2.2China2.3GLA2.4Boss General2.5Cut. 2.4Boss General. Main article: War against the GLA#Zero Hour.

External links

Zero Hour also contains three new campaigns of five missions each instead of seven in the last game, one for each side, with their chronological order being USA first, GLA second, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns. At the beginning of the USA campaign, the Global Liberation Army (GLA) launches a biological weapon using a refitted Soyuz launch station from the captured Baikonur Cosmodrome in Kazakhstan at a USA military base located in Northern Europe.

Trivia

The United States Army retaliates quickly, destroying the launch platform, before the GLA can fire another missile. As the campaign continues throughout Somalia at the harbour, Russia where a GLA research facility is held for both Black Lotus and Colonel Burton to destroy it and the famous airbone operation at the Amisbad oil fields in Iran, the United States learns that a GLA general codenamed "Dr.

Thrax" (who was the man behind the research factory in Russia and oil funding in Iran) has been developing a more lethal variety of anthrax known as "Anthrax Gamma". When the USA locates his base of operations, they discover that he is planning to launch several missiles loaded with this toxin at major population centers within the USA itself. A swift strike by the USA, with the help of rogue GLA forces, succeeds in preventing this atrocity, and brings an end to "Dr. In the GLA campaign, the GLA, though disappointed by the death of Dr.

Thrax and the American victory, receives a boost in morale with the successful appointment of their new supreme commander, General Mohmar "Deathstrike", who escapes American pursuit.
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