Dr Who Playstation Game

Doctor Who: The Eternity Clock
Developer(s)Supermassive Games[4]
Publisher(s)BBC Worldwide
Sony Computer Entertainment Europe (physical media)
Producer(s)Angela Hunt
Writer(s)David Bryher
EngineUnreal Engine 3[5]
Platform(s)Microsoft Windows, PlayStation 3 (PSN), PlayStation Vita
ReleasePlayStation 3
23 May 2012[1]
PlayStation Vita
10 October 2012[2]
Microsoft Windows
15 November 2012[3]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

A new Doctor Who game is in the works. Last week, Vancouver-based East Side Games Group announced its multi-year partnership with BBC Studios to release a Doctor Who mobile game worldwide. East Side plans to release the game on iOS and Android in 2022.

The new project expands the Doctor Who franchise's presence in gaming past its recent crossover with EVE Online, standalone adventures, and upcoming tabletop release.

The World Doesn't End Because the Doctor Dances

East Side describes the project as "a free-to-play narrative-driven title where players will be able to explore new and classic stories and bring together companions and characters from across the Who-niverse."

Gameplay[edit]

East Side Game will publish the still-untitled Doctor Who game, built on its proprietary Game Kit technology. "Doctor Who has been capturing the imaginations of people for almost 60 years and we couldn't be more thrilled and honored to have the opportunity to bring this legendary franchise to mobile," said Darcy Taylor, Chief Executive Officer of ESGG in a press release. "This agreement with BBC Studios allows us to bring a truly iconic, globally recognized franchise to an enduring fan base of new and diehard fans and further strengthens our 'Super Marquee' game publishing portfolio."

"We're delighted to be working with East Side Games Group to bring a new narrative driven Doctor Who game to mobile," adds Kevin Jorge, Senior Producer at BBC Studios. "This new partnership will allow gamers and fans the opportunity to meet and collect a huge cast iconic characters from across the Who-niverse, relive fan favourite adventures and defeat iconic enemies as they try to save the Doctor in an exciting new story." Per the company's official bio, East Side Games Group (formerly known as LEAF Mobile Inc.) is a game group specializing in free-to-play mobile projects that produce "enduring player loyalty."

Reception[edit]

East Side's portfolio of original and licensed IP mobile games includes Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile, Trailer Park Boys Grea$y Money, RuPaul's Drag Race Superstar and the upcoming The Office: Somehow We Manage.

What do you think of Doctor Who getting a new mobile game? Let us know how you feel about it in the comments section. A new mysterious enemy threatens to tear apart the universe and only you can stop them! PlayStation VR is not for use by children under age 12.PlayStation VR and PlayStation Camera are required.VR games may cause some players to experience motion sickness.To play this game on PS5, your system may need to be updated to the latest system software.

Although this game is playable on PS5, some features available on PS4 may be absent. See PlayStation.com/bc for more details.Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy).

Software subject to license (us.playstation.com/softwarelicense).One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

References[edit]

  1. BBC, DOCTOR WHO, TARDIS and DALEKS (word marks and logos) are trademarks of the British Broadcasting Corporation and are used under licence.
  2. BBC logo © BBC 1996. Doctor Who logo © BBC 2018. Dalek image © BBC/Terry Nation 1963. Licensed by BBC Studios. When presented with the opportunity to work with an expansive franchise such as Doctor Who, deciding where to begin can easily become a daunting task.
  3. After weeks of research involving copious amounts of reading and episode-watching (in fairness, it’s a serious perk of my job!), we presented three possible routes to take for this VR experience.
  4. On one end of the spectrum, a classic Who-focused concept involving fan-favorite characters, and the other end looking into the new show direction and incarnation of the Doctor.
  5. We all agreed on the latter and to fit in somewhere after series 11 but with some classic monsters along the way.
  6. One of these was a definite must-have…. The Weeping Angels – mysterious predators who move very quickly and silently towards their prey when unobserved, but become “quantum locked” and freeze when observed. Originally inspired by playground games such as Statues, Red Light Green Light, and Grandmother’s Footsteps, it’s perfect for the medium of VR, which uses a player’s head rotation and probably the only way you could actually get to experience their terror outside of the screen.
  7. We love the Angels episodes and they’re behind the reason we got to work on this project initially. In 2017, we invited the BBC into the studio to try an early concept demo of a VR experience we were working on. From there we started talking about Doctor Who and how well the show translated into this new medium.
  8. At its best, VR acts like a teleportation device allowing players to travel to distant worlds, faraway places and go on incredible adventures in space and time.
  9. It was obvious to us straight away in that meeting that Doctor Who would translate into a perfect VR title.
  10. By chance, The Doctor Who Experience, a live attraction in Cardiff that documented the show’s 55-year history and exhibited many of its props, sets, and characters was about to close. We got talking about photogrammetry and next thing you know we were down in Cardiff creating a digital record of the whole experience.
  11. It’s all on a hard drive in our office. With access to a wealth of incredible data, we couldn’t help ourselves and made a Weeping Angels demo in VR, and things just snowballed from there.
  12. One of the main challenges was how to balance the timings of looking away and how quickly the Angels advance in turn.
  13. In the show’s lore, they can move incredibly fast but in gameplay that can prove incredibly frustrating.
  14. There’s a balance between the distance they need to travel and the tension that ensues. We’re also playing with lighting just to add to the fear — if you’re suddenly dropped into darkness, they can change tactics and adjust their pathway.

External links[edit]

On the other hand, if all you do is stand on a spot and stare at a statue, then you’re looking at the world’s longest standoff.
Comments are closed.