God Of War 3 Ps3

NA: March 16, 2010. AU: March 18, 2010. EU: March 19, 2010. NA: July 14, 2015. PAL: July 15, 2015. UK: July 17, 2015. God of War III is an action-adventurehack and slashvideo game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 3 (PS3) console on March 16, 2010, it is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II.

Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif.

Synopsis[edit]

Reception[edit]

Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the TitanGaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods to have his revenge.
It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements.
God of War III was critically acclaimed upon release, with praise for the graphics, gameplay, and scope, although the plot received mixed reviews.
The second best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all time, it sold nearly 5.2 million copies worldwide by June 2012 and was included in the God of War Saga released for PlayStation 3 on August 28, 2012.
The next game in the series was God of War: Ascension, a prequel to 2005's God of War, which was released on March 12, 2013. A true sequel simply titled God of War that re-imagines the franchise and shifts the setting to Norse mythology was released on April 20, 2018.
It is a third-personsingle-player video game. As with previous installments, the player controls the character Kratos from a fixed-camera perspective in combo-based combat, platforming, and puzzle games.[3] The enemies are an assortment of Greek mythological creatures, including centaurs, harpies, chimeras, cyclopes, satyrs, minotaurs, Sirens, cerberuses, and Gorgons.
The player must also climb walls and ladders, jump across chasms, and swing on ropes to proceed through the game.
Where the eyes and feathers increase the player's health and magic meters, the horns increase the items meter, which allows further use of secondary weapons, called "Items".[5]. Kratos (left) battles boss character Hercules (right). This is an example of a QTE sequence found in all God of War games; moving the left analog stick as shown by the orange arrow will allow him to continue his attack.
The weapon is a pair of blades attached to chains wrapped around the Kratos' wrists and forearms that can be swung in a number of maneuvers.
The Nemean Cestus, a pair of gauntlets, and the Nemesis Whip, similar to the Blades of Exile, are required to advance in parts of the game; for example, the Nemean Cestus is needed to break through objects composed of onyx.[4].
Magic gives Kratos a variety of ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability, which conjures souls to attack enemies. Other magic includes the Nemean Cestus' Nemean Roar and the Nemesis Whip's Nemesis Rage.
All three are required to advance in certain stages of the game; for example, the Head of Helios can be used as a lantern in dark areas and to reveal hidden doorways.[6].

Gameplay[edit]

The relics Poseidon's Trident, the Golden Fleece, and Icarus' Wings acquired in previous games are retained and used to overcome environmental obstacles, with the Golden Fleece used to deflect enemy attacks. Hades' Soul allows Kratos to swim in the River Styx. The Blade of Olympus, a primary weapon in God of War II, is used in this game with the special ability Rage of Sparta for temporary invulnerability and increased attack damage.[4].

Development[edit]

New additions to the gameplay include the combat grapple, a ranged-grab maneuver which, depending on the weapon, can pull Kratos towards foes or force them away—necessary at certain points in the game, with Kratos riding harpies across chasms—and a simple grab allowing him to use a weak foe as a battering ram.
Kratos can now rapidly switch among the four primary weapons in battle, continuing the same attack combination. Other extra features include the addition of ten Godly Possessions, often hidden near defeated foes and providing additional abilities like unlimited magic during bonus play.[5] The challenge mode in this game is called the Challenge of Olympus (seven trials) and is unlocked after the game's completion. This mode requires players to complete a series of specific tasks—for example, killing all enemies without weapons in a limited amount of time. The player may unlock additional rewards, such as bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, by completing the game's difficulty levels and challenge mode. A new mode, the Combat Arena, allows players to set difficulty levels and choose opponents to hone playing skills.[7]. As with previous games, God of War III is set in an alternate version of ancient Greece populated by Olympian gods, Titans, heroes, and other characters from Greek mythology.
The events of the game are set between 2007's God of War II and 2018's God of War.
  • The game is set across several locations on Mount Olympus, including the Tomb of Ares, the ancient city of Olympia, the Path of Eos, the Labyrinth, several areas of the Palace of the Gods, such as the Forum and Hera's Gardens, and the Underworld and Tartarus.

References[edit]

Soundtrack[edit]

Release[edit]

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