God Of War Website

PS4Standard Edition. IncludedIncluded with PS Now. From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons.

The quest to redeem Kratos

Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.• Bold New Beginning — His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters.

It is in this harsh, unforgiving world that he must fight to survive…And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat breathtaking scale and a powerful narrative—and fuses them anew.

• A Second Chance — Kratos is a father again.

The quest to redeem Kratos

As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.• A Darker, More Elemental World — From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods.

With an added emphasis on discovery and exploration, the world will draw players in to explore God of War’s breathtakingly threatening landscape—by far the largest in the franchise.• Vicious, Physical Combat — With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling.

A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.

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Atreus is the humanity that Kratos lost

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-Cory Barlog, Creative Director (Vice)

Atreus is the humanity that Kratos lost

"From a story perspective, Atreus is the humanity that Kratos lost. He's helping Kratos understand what it was like to be a human and Kratos is trying to help the kid understand what it means to be a god. The kid has no idea about any of that stuff. They're both sort of teaching each other a little bit and kind of helping each other hobble through a very difficult emotional journey."

-Cory Barlog, Creative Director (Mashable)


“Atreus only knows the world that he lives in with his dad. They've lived in this forest, a very small area. They're going out on the road together. Dad is just Dad. You don't really know any different. That's just a parameters for his life. As he starts to learn who he is, how he fits into all of this and who his dad is, it's an interesting sort of way that—he sees life differently than we see Kratos. He allows us to see Kratos with a slightly different lens because he's experiencing it all differently.”

-Cory Barlog, Creative Director (Vice)

Vicious, physical combat with an over-the-shoulder free camera that brings the player closer to the action than ever before.

Fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.

"Right away the magic of throwing the axe, having it stick anywhere in the world, and then recalling it, and then kind of playing around with that, and realizing you can hit people with it, you can throw it behind them, move in front of them, recall it and hit him in the back."

-Cory Barlog, Creative Director (GamesRadar+)

With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise.

From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods.

“We don’t force you to go find something, but when you do, you are rewarded. You are rewarded with things like “Wow, there’s an entire level over here!” And I think that sense of discovery is so important. Linearity can drive you through this fantastic story – you’re always going to be driven forward by the development and arc of the characters – but at any given point in this game, you can pull the lever on the bus and stop to look around, and then get back on the bus and keep going."

- Cory Barlog, Creative Director (Game Informer)

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God of War takes place at the time when powerful Gods and incredible monsters walked the Earth. Our Norse universe is steeped within a darker and more elemental world.

Prehistory point

While real Norse lore and mythology was extensively researched by our team and is often heavily drawn from, this is our unique twist on the Pre-Viking, Pre-Migration Era of Norse Mythology.

"In the Viking era, they always talked about, 'The gods have abandoned us.' Thor and Loki and Odin all walked the Earth at one point, but they're not around anymore. [The vikings] fight for them, but they're not there. This idea that we're at is saying, we're at a prehistory point, where gods did walk the Earth, when monsters were real before they became extinct."

-Creative Director, Cory Barlog (GameSpot)

Get closer to the terrifying beasts that await you on Kratos and Atreus’ perilous quest.

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"On our journey we will be attacked by all manner of creature. To be effective in combat, a warrior must not feel for his enemy. Close your heart to the desperation, close your heart to their suffering. The road ahead is long and unforgiving, no place for a boy, you must be a warrior".

-Kratos

Composer Bear McCreary is best known for his incredible work on Battlestar Galatica and The Walking Dead. In his own words, this is what composing the score of God of War means to him.

Scoring God of War

"My work on God of War began nearly two years ago. One rainy November afternoon, I was called into Santa Monica Studio to meet with acclaimed music producers Pete Scaturro and Keith Leary (with whom I had collaborated closely on Sony’s SOCOM 4: US Navy Seals), to discuss a secret project.

Our conversation revolved around folk music, mythology, Nordic ethnic instruments, vocal writing, and classical thematic development. "Wait a minute." I asked. "Is this... a new God of War?!" Their facial expressions told me everything I needed to know. And with that, I realized I was tumbling headfirst into a daunting and challenging dream project."

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