Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility! SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012).
To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.
SCP: Secret Laboratory Tips & Tricks
It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal. The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers.
During this events chain, players are given roles to play:. SCP: Secret Laboratory is a first-person, multiplayer horror game set in a scientific facility overrun by the terrifying anomalies being studied within. Players assume various classes – including scientists, military rescuers and the escaped oddities – with their own specific team goals to complete during a round. These goals might include rescuing scientists, killing the anomalies or just making it out of the facility alive.
Ultimately, one team wins by meeting all their assigned objectives. The layout of the laboratory and the assignment of classes is random, creating a new gaming experience each time you play. Re-introduced SCP-244, Ice Fog Jar.
It currently does not exist in regular gameplay, and must be spawned manually via Remote Admin or third-party plugins. Added a translatable subtitle system for CASSIE announcements. Subtitles are on by default, and can be toggled in gameplay settings. Added several missing translations to the main menu.
The trajectories of thrown grenades have been improved and are much more consistent. Reworked the system the game uses to render decals. This should result in minor performance increases. It also re-introduces old features like players leaving behind blood splatters when they’re damaged. All rooms, regardless of zone, can be chosen as valid exits for players escaping from the Pocket Dimension; instead of only certain rooms. Fixed a rare issue where grenade-inflicted status effects would never decay.
Fixed an inventory softlock when throwing a grenade while spamming hotkeys. Fixed escaped Class-D not being counted on the summary screen. The “They Are Just Resources…” and “If you want something done right…” achievements will now also be granted for non-firearm kills. Fixed flashlights not affecting SCP-173 in certain scenarios. Fixed multiple out-of-bounds exploits related to SCP-173’s Blink ability.
Fixed SCP-096 bumping their head in GR-18. Fixed an issue where SCP-939 could not hear someone operating the MicroHID. Gamers often see the letters “ms” beside a number or a series of numbers in games like in SCP: Secret Laboratory.
For those of you who don’t know, “ms” is the abbreviation for milliseconds.
- It is the unit of measurement used in ping.
- Take note that 1000ms are equal to one second.So why does it matter in your game?
- In playing SCP: Secret Laboratory, what you’re aiming for is a low ms count.
Having a low ms count means you have a lower ping.
- Which means, if you see 250ms, this is exactly how long it takes for your data packets to reach that server.
- The higher the number, the longer it takes for you to transfer data and the more "laggy" it will feel to you.
- So, the lower the millisecond ("ms") count, the better.