Unreal Engine 4

This release introduces a slew of improvements to the efficiency, quality, and ease of use of Unreal Engine’s in-camera visual effects (ICVFX) toolset一making it faster and easier than ever to utilize this revolutionary virtual production technique that is changing the face of filmmaking.
We recently teamed up with filmmakers’ collective Bullitt to further prove out these tools by making a short test piece and putting the latest production workflow through its paces.
That free sample project is now available for the community to download.
With the new 3D Config Editor in 4.27, users can more easily design their nDisplay setups for LED volumes or other multi-display rendering applications.

All nDisplay-related features and settings are now combined into a single nDisplay Root Actor for easier access, and the addition of multi-GPU support now enables nDisplay to scale more efficiently.

Multi-GPU support also enables users to maximize resolution on wide shots by dedicating a GPU for in-camera pixels, and to shoot with multiple cameras, each with its own uniquely tracked frustum. Additionally, 4.27 adds support for OpenColorIO to nDisplay, ensuring accurate color matching of Unreal Engine content to what the physical camera sees on the LED volume.

The Unreal Engine 4 is the fourth generation of the Unreal Engine game engine family.

On August 17, 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003.[1] Until mid-2008, development was exclusively done by Tim Sweeney, CEO and founder of Epic Games.

The engine targets the eight generation of consoles, PCs and Tegra K1-based devices running Android announced in January 2014 at CES.

The only person to work on the Unreal Engine 4 core system design on its beginning was Tim Sweeney, technical director and founder of Epic Games.[1] However, at the 2006 GDC, Sweeney stated that development on it would not begin until 2008.

In February 2012, Mark Rein said "people are going to be shocked later this year when they see Unreal Engine 4".

Unreal Engine 4 was unveiled to limited attendees at the 2012 Game Developers Conference, and video of the engine being demonstrated by technical artist Alan "Talisman" Willard was released to the public on June 7, 2012 via GameTrailers TV.

This demo was created on a PC with triple GeForce GTX 580 (tri SLI) and can be run on a PC with a GeForce GTX 680.

One of the major features planned for UE4 was real-time global illumination using voxel cone tracing, eliminating pre-computed lighting. However, this feature has been replaced with a similar but less computationally-expensive algorithm prior to release for all platforms including the PC because of performance concerns on next-generation consoles.

UE4 also includes new developer features to reduce iteration time, and allows updating of C++ code while the engine is running.

The new "Blueprint" visual scripting system (a successor to UE3's "Kismet") allows for rapid development of game logic without using C++, and includes live debugging. The result is reduced iteration time, and less of a divide between technical artists, designers, and programmers.

As of March 2, 2015, Unreal Engine 4 is available to everyone for free, along with all future updates, with a selective royalty schedule.

Oculus VR announced in October 2016 that it will cover royalty fees for all Unreal Engine titles shipping on the Oculus Store for up to the first $5 million of gross revenue per game. The same month, Unreal Engine 4 support was confirmed for Nintendo's hybrid console, the Nintendo Switch. ↑ 1.01.1Houlihan, John (August 18, 2005).

"REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"".

Computer and Video Games. Archived from the original on January 9, 2006. Retrieved May 24, 2019. ↑Linder-Fattah, Kimo (March 18, 2015). "Absention – Say Hello To A VR Ready Survival Horror Game Powered By Unreal Engine 4". Retrieved March 25, 2015. ↑Mitchell, James (10 June 2014).

"E3 2014: Sony and Giant Squid Reveal Abzu".

Press Start Australia. Retrieved 21 May 2015. ↑Feltham, Jamie (May 23, 2015). "Acacia: Time Trails Launches on Greenlight With Rift, Vive Support". Retrieved May 24, 2015. ↑Dodd, Adam (May 29, 2015). "This ‘Ad Infinitum’ Trailer is a Thing of Nightmares". wikipedia:Bloody Disgusting. The Collective (company).

Retrieved May 30, 2015.

↑PCGamesN (March 2015). "Making it in Unreal: bringing combo combat to the PC in Age of Blood". Retrieved May 6, 2015. ↑cinderboy (July 31, 2018).

"NCsoft is now hiring for new next-generation MMORPG".

Retrieved July 31, 2018. ↑PCGamesN (March 2015). "Making it in Unreal: meet AIPD - a Geometry Wars genremate with 100,000 possible modes". Retrieved May 6, 2015. ↑"Epic and wonderful interactive journey to abandoned planets in the galaxys far far away".

VRJam (April 19, 2015).

Retrieved May 2, 2015. ↑Feltham, Jamie (August 27, 2015). "Underwater Shooter Aquanox Deep Descent on Kickstarter, VR Support Possible". Retrieved August 27, 2015. ↑"Making it in Unreal: band together with strangers to survive the sun-free land of Ashen".

Retrieved 9 February 2019. ↑"Ashen 4K Screenshots Gallery".

Retrieved 12 February 2019. ↑Peel, Jeremy (2015). "Making it in Unreal: how two brothers built a convincing Amnesia-alike in Astray". Retrieved July 2, 2015. ↑"Unravelling the mysteries of Atomic Heart".

Retrieved 9 February 2019. ↑GamesPress (June 16, 2015).

"Bacon Man comes out of the frying pan and onto Xbox One". Retrieved June 16, 2015. ↑Burns, Chris (March 27, 2015). "Barrage shares months of process working with Unreal Engine 4".

Retrieved March 28, 2015. ↑"Arkham VR and Rocksteady's path to VR game development".

Retrieved 10 February 2019. ↑Barnes, Ken (May 20, 2015). "Pixelbomb Games Confirms Beyond Flesh and Blood Details". Retrieved May 21, 2015. ↑Blake, Vikki (June 4, 2015). "New Studio PYXYUL Releases Racing First-Person Shooter BIOS". wikipedia:Ziff Davis. Retrieved June 5, 2015. ↑cinderboy (November 10, 2017).

"Blade & Soul Revolution – Netmarble announces mobile MMORPG based on popular IP".

Retrieved November 16, 2017. ↑Lefebvre, Eliot (March 20, 2014). "City of Titans to make use of Unreal 4". wikipedia:Engadget. Retrieved June 30, 2015. ↑Parsons, Don (October 30, 2017). "Paris Games Week PlayStation Live 2017: Concrete Genie". Retrieved September 21, 2018. ↑Robilliard, Dominic (October 30, 2017).

"Concrete Genie, From the Team Behind Entwined, Comes to PS4 in 2018 - PlayStation.Blog".

Sony Interactive Entertainment. Retrieved September 21, 2018. ↑Sykes, Tom (July 6, 2015). "Consortium: The Tower Prophecy trailer makes impressive landing". wikipedia:PC Gamer. wikipedia:Future plc. Retrieved July 6, 2015. ↑James, Paul (May 20, 2015). "‘Courage’ is a Beautiful, Co-op VR Game Made in 12 Weeks by Students".

Retrieved May 31, 2015. ↑"Crash Force 1-Hour Review".

Retrieved 9 February 2019. ↑"Crash Force by Ascanio Entertainment". Retrieved 9 February 2019. ↑Feltham, Jamie (May 25, 2015). "VR Jam Finalists Spotlight: Crime Watch Allows Players to Speak in VR". Retrieved May 31, 2015. ↑Lopez, Azario (July 3, 2017). "Cyberdimension Neptunia: 4 Goddesses Online Producer and Illustrator Provide Development Details and More During Anime Expo 2017".

Retrieved August 5, 2017.

↑"We Finally Get To See The New Mecha Game 'Daemon X Machina' In Action And It Looks Great".

Retrieved 10 February 2019. ↑Johnson, Erik (March 7, 2015). "Epic Games issues first round of Unreal Dev Grants". Retrieved June 2, 2015. ↑Futter, Mike (March 18, 2015). "Unreal Engine 4-Powered Warhammer 40K Deathwatch: Tyranid Invasion Lands On Mobile This Summer". wikipedia:Game Informer.

Retrieved March 19, 2015. ↑"E3 2018: Déraciné is a Beautiful, Cryptic Experience From FromSoftware".

Retrieved November 7, 2018. ↑Press Releases (July 31, 2015). "Indiegala at Gamescom presents: Die Young". wikipedia:Gamasutra. wikipedia:UBM plc. Retrieved August 1, 2015. ↑Press Releases (July 14, 2015). "RPG-horror Dispatcher now on Early Access Steam". wikipedia:Gamasutra.

wikipedia:UBM plc. Retrieved July 15, 2015.

↑Calandra, Nick (May 8, 2015). "Downward Is A New Unreal Engine 4 Powered Open World First Person Parkour Game Coming To PC In 2016". Retrieved May 9, 2015. ↑Sykes, Tom (July 6, 2014). "Train Simulator devs tackling fishing next with Dovetail Games Fishing". wikipedia:PC Gamer. wikipedia:Future plc. Retrieved May 2, 2015.

↑Gilroy, Joab (February 25, 2015).

"Opaque Multimedia announces Earthlight". Retrieved May 6, 2015. "Sandbox survival game Eden Star powered by Unreal Engine 4". Retrieved June 17, 2017. ↑Niche Gamer Staff (June 27, 2015). "Epsilon E3 2015 Interview – Assembling a Rewarding, Engaging, Tactical Shooter". Retrieved June 28, 2015.

↑Skupeika, Markus (November 13, 2014).

"From Never Coding Before or Doing Game Art to Making A Full Game Using Unreal Engine 4". wikipedia:Gamasutra. wikipedia:UBM plc. Retrieved April 24, 2015. ↑Joyce, Kevin (March 13, 2015). "Frima Studios on Developing for VR". Retrieved June 4, 2015. ↑Yin-Poole, Wesley (November 20, 2014). "Fractured Space launches on Steam Early Access".

wikipedia:Eurogamer. Gamer Network Ltd.

Retrieved May 6, 2015. ↑Joyce, Kevin (May 28, 2015). "Galaxy Heist Kickstarter Launching Next Month". Retrieved May 28, 2015. ↑Kuchera, Ben (June 16, 2015). "Become a tiny god in VR with Godling, a beautiful Project Morpheus game". wikipedia:Vox Media. Retrieved June 17, 2015. "Heading offroad with Milestone’s Gravel".

Retrieved September 11, 2017. ↑Mitchell, Keith (June 21, 2015).

"Project Grip, a spiritual successor to Rollcage is in the works". The Outer Heaven. Retrieved June 22, 2015. ↑Williams, Lachlan (February 20, 2014). "All New Details On 'Ground Branch', The Upcoming Unreal Engine 4 Tactical FPS / Exclusive Interview". Retrieved May 10, 2015. ↑Newhouse, Alex (August 3, 2015).

"EVE Online Dev Making New Space Shooter for Gear VR".

wikipedia:GameSpot. wikipedia:CBS Interactive. Retrieved August 4, 2015. ↑Ishaan (May 5, 2015). "Hatashiai Hopes To Replicate Realistic Japanese Sword Fighting In A Videogame". Retrieved May 6, 2015. ↑Valdes, Giancarlo (March 31, 2013). "Heavy Gear Assault turns mech pilots into e-sports stars (preview)".

wikipedia:VentureBeat. Retrieved May 4, 2015.

↑"Powered by Unreal Engine 4 Full 3D Action Mobile MMORPG Project HIT Announced". Retrieved June 17, 2017. ↑ 53.053.1Press Releases (July 8, 2015). "Imperative Entertainment Announces HEROES REBORN: Gemini and HEROES REBORN: Enigma". wikipedia:Gamasutra. wikipedia:UBM plc. Retrieved July 9, 2015. ↑Snook, Dan (June 7, 2018). "New House of the Dead: What we know so far".

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  • ↑Chalk, Andy (January 5, 2015).
  • "Space survival sim Into the Stars launches on Kickstarter". wikipedia:PC Gamer. wikipedia:Future plc.
  • Retrieved May 6, 2015. ↑Makuch, Eddie (May 19, 2015).
  • ""Psychological Deep Sea Thriller" PC Game Iron Fish Announced.
  • Check out the first trailer and some screenshots for Iron Fish". wikipedia:GameSpot. wikipedia:CBS Interactive.
  • Retrieved May 19, 2015. ↑Romano, Sal (10 June 2018). "Jump Force announced for PS4, Xbox One, and PC".
  • Retrieved 25 August 2018. ↑Press Releases (August 6, 2015).
  • "After almost 12 months of radio silence, Black Delta to announce KartKraft, an Unreal Engine 4 powered PC kart racing title at Gamescom 2015".

wikipedia:Gamasutra.

wikipedia:UBM plc. Retrieved August 7, 2015.

  1. ↑Romano, Sal (February 20, 2019). "KurtzPel global closed beta test set for February 20 to 25".
  2. Retrieved April 15, 2019. ↑JoelW (April 21, 2015).
  3. "Land of Britain Announced to Use Unreal Engine 4". Retrieved April 21, 2015.
  4. ↑"Making it in Unreal: how Roll7 walked Laser League back from sleep-depriving intensity".
  5. Retrieved 10 February 2019. ↑"La sfida implacabile di Laser League".
  6. Retrieved 12 February 2019. ↑Brown, Matt (3 September 2018). "Life is Strange 2 developer talks new cast, world-building, visual upgrades".
  7. Retrieved September 30, 2018. ↑Chapple, Craig (May 7, 2014). "Loading Human dev switches from Unity to Unreal Engine 4".
  8. Retrieved May 2, 2015. ↑Peel, Jeremy (July 21, 2015). "Making it in Unreal: braving the musical maze of Synthesis Universe".

Retrieved July 22, 2015. ↑North, Dale (May 15, 2015).

  1. "Epic Games hands out another $18K Unreal Dev Grant — total is almost $500K so far".
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  3. "MIND: Path to Thalamus To Get UE4 Makeover, Moves Closer To Oculus Support".
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  5. ↑Lemne, Bengt (September 29, 2018). "Mojang announces Minecraft Dungeons".
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  7. Retrieved 10 February 2019. ↑"‘Moss’ Review (PSVR) – The Opening Chapter of an Adorable Adventurer".
  8. Retrieved 10 February 2019. ↑"MotoGP 18 Review – Again But Better". Retrieved 9 February 2019.
  • ↑"Mutant Year Zero - from pen-and-paper RPG to pixel perfect post-apocalypse".
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    • ↑"My Hero One’s Justice Is The Brawler For An Academia Audience".
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    ↑"Check out the Naruto to Boruto: Shinobi Striker Gameplay Trailer for PS4, Xbox One and PC". Retrieved 9 February 2019. ↑Hannley, Steve (April 21, 2014).
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