Unreal Engine 4.26 Download

In order to understand and use the content on this page, make sure you are familiar with the following topics: .
This page describes how to download and install Unreal Engine.
The instructions below are for Windows and macOS.
We currently don't provide a binary installer of Unreal Engine for Linux.

To use Unreal Engine on Linux, you can compile it from source.

For more information, see the Linux Quick Start Guide documentation. To download and install Unreal Engine, you need to:. Download and install the Epic Games Launcher. Sign up for an Epic Games account, if you don't have one.

Sign in to the Epic Games Launcher.

Install Unreal Engine. The Unreal Engine tab in the Epic Games Launcher is where you manage all of your Unreal Engine (UE) installations. You can have multiple versions of UE installed on the same computer.

To download and install the Launcher, follow these steps:.

Access the Download Unreal Engine page. Select the license type that best matches how you intend to use UE. There are two types of licenses available:. Publishing, if you plan to make games.

Creators, if you plan to make other types of content.

You can learn more about the different kinds of licensing available from the Unreal Engine FAQ. Click the DOWNLOAD NOW button that corresponds to the license type you selected. This will download the Launcher installer to your computer.

Depending on your operating system settings, you might be asked to select a save location, or have to approve a security prompt before the download can start.

After the download finishes, run the installer and wait for it to complete. After the setup program installs the Epic Games Launcher on your machine, you will be prompted to sign in with your Epic Games account.

If you have an account, sign in to the Launcher and continue to the next section.

If you don't have an account, click Sign Up to create one. You can sign up for an Epic Games account with your email, or with a supported social media or gaming platform account. You can also proceed without creating an account by clicking Sign In Later.

However, you will not be able to download or use Unreal Engine without an account.

Your account information is processed in accordance with the Epic Games Privacy Policy. After you've created your account, Sign In to the Launcher. Now that you've signed in to the Epic Games Launcher, you're ready to install Unreal Engine. Click the Unreal Engine tab inside the Epic Games Launcher, then click the Install Engine button.

(Optional) Click the Browse button to change the install path.

Click the Options button to select which Engine components you want to install. This is where you select components such as:. platform support. starter content. engine source code. You can add or remove components from an installed version of Unreal Engine at any time, by clicking the drop-down arrow next to the Launch button for that version, then selecting Options.

Before you install Unreal Engine, make sure you have enough disk space.

Requirements vary depending on the engine components you select. The Options screen will show you how much space you need for the installer download, as well as the engine itself. After you finish selecting the engine components you need, click the Apply button. Click the Install button and wait for the installation to complete.

Depending on your system specifications and Internet connection speed, downloading and installing Unreal Engine can take between 10 to 40 minutes, sometimes longer.

You can have multiple versions of Unreal Engine installed. To add more versions, in the Library tab, click the Add (+) button next to ENGINE VERSIONS, then select the Engine version you want to install from the drop-down and click Install.

After the install completes, click the Launch button to open Unreal Engine.

Congratulations! You are now ready to start using Unreal Engine. Demonstration video: /watch?v=rWyi2_zh12o . The first person shooter template project can be used as the base for your own FPS project or simply to explore and reuse the C++ source code and important assets.

It includes many essential features for modern multiplayer FPS games, such as:.

• Loadout and customization. • Fast-paced gunplay. • Teams or all against all. • Optional third person view. • Medic kit, ammo box. • Score notifications. • Mini map (multiple floors supported).

• Main and in game menu options.

• Host server menu. • Server browser. Note: The images and videos show the FPS Kit in combination with other marketplace projects, like the Agents Character Pack , the Subway Environment , and the FPS Weapons Pack .

These assets are not included but can be easily integrated with these steps:.

Create a new FPS Kit project or skip if you already have one and close it. Open the FPS Weapons Pack folder (usually at "C:\Program Files\Unreal Engine\Launcher\VaultCache\FPSWeaponsPack\data\Content").

Copy the "FPS_Weapons_Pack" folder.

Navigate to the "Content" directory of your FPS Kit project. Paste the folder from your clipboard and replace existing files. Number of Materials: 31 . Do Materials derive from a Master Material with instances as variations: No (Only a few) . Number of Textures: 62 . Texture Resolutions: .

Intended Platform: Desktop .

Platforms Tested: Desktop . Documentation Included: No. Important/Additional Notes: . This is a C++ project.

In UE 4.10 and later, the binary download of the engine will require the Visual Studio 2015 redistributable components to be installed for the editor to run.

The redistributable components are not the same as the full Visual Studio 2015 installation, but are just a handful of DLLs that any VS2015-compiled program needs.

Microsoft typically installs these automatically with Windows Update, but Epic includes Microsoft's standalone installer with the engine for anyone that has Windows Update disabled or isn't up to date.

Pixel Streaming is now production-ready, with a host of quality improvements and an upgraded version of WebRTC. In addition, we’ve added support for Linux. This powerful technology enables Unreal Engine and applications built on it to run on a high-powered cloud virtual machine and to deliver the full-quality experience to end users anywhere on a normal web browser on any device.

Previous release notes

Production-ready Hair and Fur

The strand-based Hair and Fur system is now production-ready, giving you the ability to simulate and render high-quality hair, fur, and feathers to create believable humans and animals. The system features built-in LOD generation and is compatible with effects such as DOF and Fog. Cards and meshes can be generated in engine for lower-end hardware (Experimental).

Sky, cloud, and environment lighting (Beta)

Author and render realistic or stylized skies, clouds, and other atmospheric effects with full artistic freedom, with a new Volumetric Cloud component that can interact with Sky Atmosphere, Sky Light, and up to two directional lights. Components can be lit and shadowed dynamically, in line with time-of-day updates in real time.

Water system (Experimental)

Create believable bodies of water within your landscapes with a new Water system that gives you the ability to define oceans, lakes, rivers, and islands using splines. Built-in fluid simulation enables characters and objects to realistically interact with the water; the fluid also responds to Terrain, such as reflecting ripples off the shore, and reacting to river flow maps.

Movie Render Queue enhancements (Beta)

You can now output render passes, including matte IDs, camera motion vectors, Z-depth, ambient occlusion, reflections, and more, from the Movie Render Queue. In addition, there’s now support for OpenColorIO (OCIO), and for exporting multi-channel EXRs, Apple ProRes and Avid DNxHR codecs, and Final Cut Pro XML EDLs, as well as the ability to integrate render farms.

Animation in Sequencer (Beta)

It’s now possible to create animations by blending animation clips (such as motion-captured data) directly in Sequencer, with the ability to preview skeleton animations and match joint placement for a smooth transition between clips. The feature is integrated with Control Rig, which now offers a full-body IK solution (Experimental), in addition to the standard FK/IK.

nDisplay support for large LED volumes (Beta)

We’ve updated nDisplay to enable more pixels to be rendered at a higher frame rate, increasing performance and supporting larger LED volumes with existing hardware. We’ve done this by leveraging capabilities such as NVIDIA’s NVLink technology that can transfer data between two GPUs at very high speed, enabling the rendering load to be split between GPUs.

Collaborative Viewer template enhancements

The Collaborative Viewer template that enables collaborative design reviews on VR/AR/Desktop has received significant usability and performance improvements that enhance the experience and enable more users to join a session. In addition, there is now support for voice communication between participants over VOIP using in-engine peer-to-peer protocols.

Remote Control API and Preset (Beta)

We’ve added the ability to easily collect parameters or function libraries from the Unreal Engine UI into customizable presets that can be used in a panel in the Unreal Editor. These can also be seamlessly connected to widgets—such as radial dials, sliders, or color pickers—in web applications, enabling users to quickly change properties from an external device such as an iPad.

Chaos improvements (Beta/Experimental)

We continue to improve Chaos with the intention of replacing PhysX as the default physics system. Chaos is now available for Rigid Bodies, Cloth, and Ragdolls (Beta), and for Vehicles (Experimental). In addition, constraint positions can now be set explicitly, joint stability for longer chains is improved, and the solver is more stable at lower iteration counts than PhysX. To use Chaos in your projects, you'll need to compile the engine from source.

Module Additions and Improvements

  • Generate and receive death events
  • Now factoring mass into multiple modules
  • New SampleSkeletalMeshSkeleton, SampleSkeletalMeshSurface, SkeletalMeshSkeletonLocation and SkeletalMeshSurfaceLocation modules to complement enhancements to the Skeletal Mesh Data Interface
  • New AddVelocityInCone module
  • New Force modules: FindKineticAndPotentialEnergy, GravityForce, SpringForce and multiple usability tweaks to other forces
  • New KillParticlesInVolume module
  • New SpriteRotatationRate module
  • New RecreateCameraProjection module for using render targets and camera transforms to turn scene captures into deformable particle systems
  • New modules for sampling textures: SamplePseudoVolumeTexture, SampleTexture, SubUV_TextureSample, and WorldAlignedTextureSample
  • New utility modules for temporal interpolation and frame counters
  • Many new dynamic inputs and functions

Installation:

How to install Unreal Engine in Windows:

  1. Click the Download button to get our installer.
  2. Once the download is complete, Run the installer.
  3. Click the Install button when the Epic Games Launcher Setup dialog box appears.
  4. Sign into the Epic Launcher.
  5. Click the Unreal Engine tab inside the Epic Games Launcher Loading Screen.
  6. Click the Install Engine button to download and install the latest version of Unreal Engine.
  7. Read our Unreal Engine End User License Agreement (EULA) prior to clicking the Accept button.
  8. Depending on your system specifications, downloading and installing Unreal Engine will take between 10-40 minutes.

How to install Unreal Engine in macOS:

  1. Click the Download button to get our installer.
  2. Double-click the EpicGamesLauncher.dmg icon in Finder to open a new Finder Window.
  3. Drag the Epic Games Launcher icon into the Applications folder.
  4. Sign into the Epic Launcher.
  5. Click the Unreal Engine tab inside the Epic Games Launcher Loading Screen.
  6. Click the Install Engine button to download and install the latest version of Unreal Engine.
  7. Read our Unreal Engine End User License Agreement (EULA) prior to clicking the Accept button.
  8. Depending on your system specifications, downloading and installing Unreal Engine will take between 10-40 minutes.
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